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Mobius Final Fantasy Final Fantasy Viii

2015 video game

2015 video game

Mobius Final Fantasy
Mobius FF logo.png

The Japanese logo for Mobius Final Fantasy

Programmer(southward) Square Enix Business Sectionalisation 1
Publisher(s) Foursquare Enix
Director(s) Motomu Toriyama
Naoki Hamaguchi[i]
Producer(south) Yoshinori Kitase
Artist(s)
  • Toshitaka Matsuda
  • Shintaro Takai
  • Toshiyuki Itahana
Writer(due south)
  • Daisuke Watanabe[ii] [three]
  • Kazushige Nojima
Composer(s) Mitsuto Suzuki
Serial Final Fantasy
Engine Unity
Platform(s) iOS, Android, Microsoft Windows
Release iOS, Android
  • JP: June iv, 2015
  • WW: August 3, 2016
Microsoft Windows
  • JP: November i, 2016
  • WW: February six, 2017
Genre(due south) Role-playing
Style(southward) Single-player

Mobius Terminal Fantasy (Japanese: メビウスファイナルファンタジー, Hepburn: Mebiusu Fainaru Fantajī ) was an episodic office-playing video game adult and published past Square Enix for iOS, Android, and Microsoft Windows. It was released in Japan in June 2015, and released internationally in Baronial 2016. The histrion controls Warrior of Calorie-free (Wol), a man who wakes with amnesia in the world of Palamecia, and must assist conquer the night forces attacking its people. The game features gameplay elements from previous Final Fantasy titles, including leveling, exploration via standard navigation and fast-travel systems, and turn-based combat tied to a job system. Common themes were as well drawn from the original Concluding Fantasy title, such as "warriors of light" and their fight against chaos and darkness.

The game, which began evolution in early 2014, was developed around the concept of a mobile game on a like level to a home panel game and "a rich gaming experience, anytime, anywhere".[four] This prompted skepticism from both in-business firm staff and external sources. While some assets were outsourced, most of the development was done internally by Foursquare Enix'south Concern Partitioning 1. Multiple staff from previous Final Fantasy titles were involved in development, including producer Yoshinori Kitase; director Motomu Toriyama,[5] [half dozen] [vii] projection leader Naoki Hamaguchi, graphic symbol designer Toshiyuki Itahana and composer Mitsuto Suzuki.

The game registered over two one thousand thousand players within the first few weeks of release. Square Enix cited Mobius Terminal Fantasy as one of the almost successful mobile titles they released in 2015, having over iii million downloads in Japan before the finish of the year. The English version also reached i million downloads within a week, with over three million in under a calendar month. The graphics and gameplay were praised by reviewers, although some called the overall combat feel "elementary". It was awarded equally one of the Apple App Store's best games of 2015 in Japan. It was also awarded for existence the most beautiful game on the Google Play Store in nineteen countries for 2016.[8] Mobius surpassed 10 meg downloads in January 2017 with millions more since.[ix] In May 2019 ahead of the Japanese version'due south 4th anniversary Square Enix announced that the game had reached 20 million downloads worldwide.[ten]

On January 15, 2020, Square Enix announced that the game'due south service would end on March 31, 2020 in Japan[11] and June 30, 2020 worldwide.[12]

Gameplay [edit]

The battle system displaying the player grapheme's health and energy, the power icons, and Elements accumulating in the bar along the top of the screen. The enemy's health and interruption meter are displayed above it.

Mobius Final Fantasy is a role-playing game designed for mobile phones. The player controls the game's protagonist Warrior of Calorie-free (Wol) while navigating Palamecia.[13] Players can customize settings, graphical quality, and suit controls for their ascendant mitt.[fourteen] During local navigation on the field map, the histrion taps a location on a map and the character travels to that location. In some self-contained areas, the histrion tin can directly control the character.[13] [15] [sixteen] Along with standard navigation, the player tin navigate the game world using a fast-travel organisation, progressively unlocked every bit the player progresses through the story.[13] [xvi] Many of the features in the game, such as the leveling system and exploration, are similar to those from previous home console Concluding Fantasy games.[xiii]

Mobius features a tactics-focused, plough-based battle system, with players able to actuate attacks by borer enemies on screen. Players tin can use standard melee attacks with close-range weapons such every bit swords, and magical attacks.[xiii] [15] During combat the histrion accumulates Elements, which are necessary to activate Abilities, the game's class of summoned monsters. When ready for activation, a tile appears on-screen that the player touches to activate the Ability. Abilities have dissimilar attributes: the Shiva Ability unleashes an ice attack, while the Fat Chocobo Power raises defense for eight turns while automatically healing the actor. Elements can also be used by the player to strengthen their resistance to elemental attacks. If an enemy's weakness is struck enough times, their "intermission estimate" meter will be drained and they will be left weakened, allowing the player to attack freely.[16] A job arrangement and character abilities related to them form a cardinal part of the organisation.

The actor starts off with the Onion Knight task.[thirteen] [17] [18] Each job can be leveled up using special "seed" items collected in boxing to make full in a skill panel. Once the panel is complete, the task will evolve, such every bit the Onion Knight evolving into the pure Warrior form. As jobs change or evolve, the character's appearance will be altered to a caste.[19] In the Chapter Two content update, Samurai, Assassinator, and Cerise Mage jobs were added.[20] In Feb 2016, multiplayer functionality was added, enabling up to four players to accept on bosses.[21]

Plot [edit]

Flavor 1 [edit]

Wol, the main protagonist, awakes stricken with amnesia in the strange earth of Palamecia.[16] He is i of multiple "Blanks", people brought to Palamecia from other worlds and suffering from amnesia. Palamecia is under attack from the armies of "Anarchy", and Wol must fulfill a prophecy in Palamecia that one of the Blanks is a "Warrior of Light" who volition free the earth from its darkness.[xvi] Wol is aided on his journey by Princess Sarah Lotte Cornelia, the princess of a kingdom of Palamecia, and Mog, a moogle who volunteers to help in Wol'southward quest.[16]

Chapter 2, entitled "Prediction and Hope", includes Wol and Mog adventuring through the Ishtar desert and Rune Temple.[20] A side quest was also included, entitled "El Dorado of the Oblivion", which is set in the ruins of "Gold Volost of El Dorado". [20] In chapter 3, Wol is traveling to see Princess Sarah, who is waiting at her castle when she is attacked and held captive by the armies of chaos.[22] Wol is then tasked with saving the princess and fighting against the overwhelming power of the Anarchy giants.[22]

In the chapter 4 prologue, Wol and Sarah begin an gamble to find the "Rune of Earth" to keep it out of the hands of Chaos, and later in affiliate four the story continues through new lands.[23] [24] In chapter 5, Wol journeys to discover the source of the light that may give him the strength to conquer Chaos.[25] The sixth affiliate shifted focus onto a different character, the heretic sorceress Meia.[26] Wol meets up with Meia, and together, they journeying to free Palamecia from its cycle of hope. The seventh chapter involves the 2 making their way through the concluding trials to fulfill the prophecy of the Warrior of Light. In Affiliate 8, the 2, along with Garland and Sarah caput off to face Chaos at their final destination, "the Gate of Hope". Once there, they discover that the purpose of the world and the prophecy is to generate and accrue the "Calorie-free of Hope" and transfer it to another faraway globe; and this process would keep in an endless bicycle, having Anarchy resurrect each fourth dimension, unleashing a overflowing of darkness that erases everyone's memory, then re-using the first Warrior of Light'due south journey as a blueprint for the narrative of the prophecy with each loop. Knowing this, Wol chooses to end the bicycle by killing Chaos and preventing its resurrection, freeing the inhabitants of the world from its laws. During this, the Gate of Promise opens, and Garland flees from the world. Meanwhile, Wol, Sarah, and Meia are then seen slumbering inside of crystals in an unknown location.

Season 2: Warrior of Despair [edit]

Wol, Meia, and Sarah now live in a Palamecia free from its laws, where the entire world's populace has lost their memories of the prior events and begin their lives anew. Sarah, having called to lose her retention as well, assumes Wol to exist her brother and trains under Meia's supervision. Meanwhile, Wol lives a relatively calm and repetitive life helping out with the everyday issues of the village of Omega, primarily as a fiend hunter.

Elsewhere, 2 individuals, Sophie and Graff, separately come beyond strange artifacts. These "runes" testify them visions of a grand urban center, and an ongoing disharmonize betwixt two factions, the "Free Citizens" and "The Collective". In these visions, they come across each other, referring to one another every bit siblings. Believing these runic visions and their relationship to be connections to their past, they each journey to seek each other out.

Graff comes beyond more runes, laid before him past faeries who manipulate the events seen within them. They want to change his nature to that of brutal and violent one who volition bring despair to the world in the absence of Anarchy. Sophie's journey finds her coming beyond an Repeat that traveled with Wol on his previous journey. Along the way, the 2 meet Blanks who turn to Sophie for leadership and she in turn inspires them, unaware of the faeries' machinations in trying to make her into a new Warrior of Light.

Development [edit]

The concept behind Mobius was for a mobile experience comparable with console games[27] and "a rich gaming experience, anytime, anywhere".[iv] Though it was possible to make a smartphone game equivalent to console games, it had yet to be done, so game producer Yoshinori Kitase sought to fill up this perceived gap in the market. It was called the kickoff Final Fantasy mobile game of this scale. While cosmos of some artwork and graphics was outsourced, well-nigh of the concept work and evolution was done in-business firm by Square Enix'southward Business Division 1.[13] Instead of a new development team dedicated to mobiles, the product team was largely fabricated up of veterans from the console Final Fantasy titles. The staff included scenario supervisor Kazushige Nojima and producer Yoshinori Kitase.[27] [28] The story is connected to the original Concluding Fantasy simply thematically through its focus on "warriors of light" fighting against chaos and darkness: it is not a remake or directly related to the plot of the original.[17] It is also considered by the squad behind the game every bit a full entry in the series rather than a spin-off.[29] Speaking after the game's initial release, Nojima stated that he felt his scenario was too beefy for a mobile experience.[30]

Evolution began in early 2014,[iv] and prompted skepticism from both Square Enix staff and its prospective platform managers, who were more than used to the ascendant second-based mobile games. One of the problems cited by project leader Naoki Hamaguchi was creating realistic facial expressions equivalent to those used in the 2013 film Frozen.[31] For evolution, the team used the Unity game engine. The development squad built a relationship with the squad at Unity Technologies very early on in the development of Unity five and this allowed them to take their opinions included in the engine.[4] Despite being dependent on the Unity 5 engine, the squad likewise customised the game editor portion themselves.[iv] The team needed to take differences betwixt dissimilar telephone models into account to permit high performance. To help with development and overcome potential difficulties handling the Unity engine, a special development environment and structure was created.[28] The team used physically based rendering to create realistic lighting and environmental effects.[19] The budget was far lower than graphically equivalent console titles, and then the team were reluctant to buy in helping tools and had restrictions on staff numbers: one person was working on all the game's backgrounds, while three were in accuse of character designs. Using experience from the development of Final Fantasy Thirteen, the team were able to create loftier-end graphics within mobile restrictions.[32]

The squad originally wanted to release the global version at the same equally the Japanese version. However, since they likewise wanted to maintain a straight level of control over the evolution and operation of the championship rather than outsourcing it similar Square Enix normally does, the global version was delayed past a twelvemonth. Direct operation allows them to ensure quality and straight take player feedback and reverberate it into the service.[four]

The characters were designed past Toshiyuki Itahana. In common with his typical drawing style for characters, Itahana created Wol to be a heroic fantasy graphic symbol that both fitted within and did not conform to earlier Final Fantasy titles. He and other designers created the multiple job outfits to farther convey the fantasy setting.[33] Afterwards its reveal, some changes were made to the character's initial costume: due to negative actor feedback nearly the amount of peel shown, the Onion Swordsman outfit was adapted to be more than covering.[19] The game'due south environments were designed by Takako Miyake, who had previously worked on console Last Fantasy titles. She did not change her working way for Mobius Final Fantasy: all the assets were designed in high definition, and simply adjusted slightly when they were brought into the mobile environs.[34] The visual effects were handled by visitor veteran Shintaro Takai, whose main preoccupation was to make certain the game did not wearisome down during the flashier visual gainsay effects due to hardware constraints. The cutscenes were not affected by these issues.[35]

Music [edit]

The music for Mobius Terminal Fantasy was equanimous by Mitsuto Suzuki, whose previous work includes The tertiary Altogether, Final Fantasy 13-2 and Lightning Returns: Concluding Fantasy Xiii. When he was get-go asked to compose for the championship, his impression was of a whole new setting that retained nostalgic elements from before games in the serial, which he sought to incorporate into the score: a slice that encompassed this was his reorchestration of "Prelude". As office of writing for the game, he needed to create new tracks for game updates, which put added pressure level on him to create music that would entreatment to players. A concept present from an early on phase was irresolute the boxing music depending on what job was equipped by the player: Suzuki created an initial battle theme that acted as a base for other themes, and so added elements like electronic elements and vocal work to give derivative tracks multifariousness. The majority of the game's choral piece of work, such as with the game'due south chief theme, was done using synthesizers. Suzuki also needed to do remixes of earlier Concluding Fantasy music, such equally the "Chocobo" theme, and pieces from other Final Fantasy games that would announced in special in-game events. Suzuki estimated that he created between forty-l songs for the game.[36] The music was recorded at the Cerise Bull Studios in Tokyo.[37]

An official 2-CD soundtrack album for the game, Mobius Final Fantasy Original Soundtrack, was released through Foursquare Enix'southward music characterization on Feb 26, 2015 under the catalog number SQEX-10534-5.[38] The music on the album covers Chapters 1 to three. According to Suzuki, this was due to the music feeling like it had reached a natural transition bespeak past that phase of the game.[36]

A second soundtrack album for the game was released on August two, 2017. It features all of the music from chapters iv to 8 along with music from the special events.[39]

A third soundtrack album was released digitally on June thirty, 2020, the same mean solar day as the game's worldwide end-of-service.[40]

Release [edit]

A trademark for its original championship, "Mevius Final Fantasy", was filed past Square Enix in October 2014.[41] The game was officially announced in Famitsu two months later under the same name.[17] Two days afterward, a teaser site was opened in both English language and Japanese with a message from Kitase about the team's vision for the game.[42] Its final name was announced during a livestream past the visitor dedicated to the game.[18] Both titles, along with the logo artwork, took inspiration from the concept of the Möbius strip. Because of its origin, the title was changed from Mevius to Mobius.[19] Information technology was also apparently done in preparation for an international release.[28] Pre-registration for Mobius opened on April 27, 2015, with a special weapon and item available to those who registered.[43] In belatedly 2015, no localization had been officially announced, though Kitase revealed through the Final Fantasy Portal App that information technology was nether consideration.[44] In a later post on the app during first anniversary celebrations for the game, Kitase confirmed that a global version was in development.[45] The global version was released on August iii, 2016 for iOS and Android in English, Traditional Chinese and Korean. It would later exist released for Microsoft Windows via Steam in Japan on November 1, 2016 and worldwide on February vi, 2017 in English, Traditional Chinese and Korean. French and German back up was added to the global version via iOS, Android and Steam on Feb 6, 2017.

Act 1 Release engagement
Chapter 1: Bare Slate ( 第1章 空白の運命 , Dai Isshō: Kūhaku no Unmei , lit. '"Chapter i: The Fate of the Bare"')
  • JP: June iv, 2015[14]
  • WW: August 3, 2016[46]
Chapter 2: Hope and Prophecy ( 第2章 予言と希望 , Dai Nishō: Yogen to Kibō , lit. '"Chapter 2: Prophecy and Promise"')
  • JP: July one, 2015[47]
  • WW: Baronial 3, 2016[46]
Chapter 3: Chaos and the Crown ( 第3章 戦場の王女 , Dai Sanshō: Senjō no Ōjo , lit. '"Affiliate 3: The Princess of the Battlefield"') Part I
  • JP: August one, 2015[48]
  • WW: October 5, 2016
Part II
  • JP: September one, 2015[49]
  • WW: December 7, 2016
Chapter iv Prologue: A New Calorie-free ( 第4章プロローグ 新たなる輝き , Dai Yonshō Purorōgu: Aratanaru Kagayaki , lit. '"Affiliate four Prologue: A New Glow"')
  • JP: November 1, 2015[fifty]
  • WW: January ten, 2017
Chapter 4: Doubtfulness and Illusion ( 第4章 幻想と疑問 , Dai Yonshō: Gensō to Gimon , lit. '"Chapter 4: Illusion and Incertitude"') Office I
  • JP: December ane, 2015[51]
  • WW: January 23, 2017
Function II
  • JP: January ane, 2016[52]
  • WW: March 2, 2017
Affiliate 5: The Outset Warrior ( 第5章 はじまりの戦士 , Dai Goshō: Hajimari no Senshi , lit. '"Chapter v: The Warrior of the Beginning"') Function I
  • JP: April ane, 2016[53]
  • WW: June i, 2017
Part II
  • JP: May 1, 2016[54]
  • WW: July 2, 2017
Chapter 6: Bewitching Memories ( 第6章 追憶の魔女 , Dai Rokushō: Tsuioku no Majo , lit. '"Chapter 6: The Witch of Reminiscence"') Part I
  • JP: October viii, 2016
  • WW: Oct three, 2017
Part II
  • JP: November 19, 2016
  • WW: November 2, 2017
Chapter 7: The Light of Promise ( 第7章 希望の光 , Dai Nanashō: Kibō no Hikari , lit. '"Affiliate vii: The Light of Hope"') Function I
  • JP: April 22, 2017
  • WW: March 9, 2018
Part II
  • JP: May 9, 2017
  • WW: March 20, 2018
Final Chapter: Closing the Loop ( 最終章 終極のメビウス , Sai Shūshō: Shūkyoku no Mebiusu , lit. '"Concluding Chapter: The Terminal Mobius"') Part I
  • JP: June xi, 2017
  • WW: May 7, 2018
Part 2
  • JP: July 15, 2017
  • WW: May 22, 2018
Human action ii Release date
Warrior of Despair: Prologue - The Slumbering Warriors ( 破滅の戦士篇 プロローグ 眠れる戦士たち , Hametsu no Senshi-hen: Purorōgu - Nemureru Senshi-tachi , lit. '"Warrior of Ruin Act: Prologue - The Sleeping Warriors"')
  • JP: April eleven, 2018
  • WW: November xv, 2018
Warrior of Despair - Chapter 1: A Earth Adrift ( 破滅の戦士篇 第1章 予言なき世界 , Hametsu no Senshi-hen - Dai Isshō: Yogen Naki Sekai , lit. '"Warrior of Ruin Act - Chapter i: A Earth Without Prophecy"') Function I
  • JP: Apr 27, 2018
  • WW: December 17, 2018
Part II
  • JP: May 11, 2018
  • WW: Jan 7, 2019
Part Iii
  • JP: May 18, 2018
  • WW: January 15, 2019
Warrior of Despair - Chapter 2: The At-home ( 破滅の戦士篇 第2章 凪の日常 , Hametsu no Senshi-hen - Dai Nishō: Nagi no Nichijō ) Part I
  • JP: July xi, 2018
  • WW: March xv, 2019
Interlude: Graff
  • JP: July 20, 2018
  • WW: March i, 2019
Office Two
  • JP: Baronial 22, 2018
  • WW: March xv, 2019
Warrior of Despair - Chapter 3: A Pace into the Unknown ( 破滅の戦士 第3章 未知なる一歩 , Hametsu no Senshi - Michinaru Ippo ) Sophie
  • JP: August 31, 2018
  • WW: May 8, 2019
Graff
  • JP: September 14, 2018
  • WW: May xvi, 2019
Part III
  • JP: September 26, 2018
  • WW: May 23, 2019
Warrior of Despair - Affiliate 4: One Small Pebble ( 破滅の戦士 第4章 転がる石のように , Hametsu no Senshi - Korogaruishi no yō ni ) Sophie & Graff
  • JP: October 12, 2018
  • WW: May 31, 2019
Role Two
  • JP: October 24, 2018
  • WW: June 15, 2019
Warrior of Despair - Chapter five: Entwined Fates ( 破滅の戦士 第5章 運命の乱流 , Hametsu no Senshi - Unmei no Ranryū ) Sophie
  • JP: November seven, 2018
  • WW: July 1, 2019
Part II
  • JP: November 21, 2018
  • WW: July 8, 2019
Graff
  • JP: November 28, 2018
  • WW: July xvi, 2019
Warrior of Despair - Chapter 6: New Encounters ( 破滅の戦士 第6章 新たな出会い , Hametsu no Senshi - Aratana Deai ) Part I
  • JP: March eighteen, 2019
  • WW: Oct ane, 2019
Sophie
  • JP: April 1, 2019
  • WW: October 16, 2019
Warrior of Despair - Affiliate 7: A Irresolute Tale ( 破滅の戦士 第7章 変わりゆく物語 , Hametsu no Senshi - Kawari Yuku Monogatari ) Sophie
  • JP: April 16, 2019
  • WW: November 1, 2019
Part II
  • JP: May 16, 2019
  • WW: November 15, 2019
Warrior of Despair - Chapter 8: A Feast of Despair ( 破滅の戦士 第8章 破滅の饗宴 , Hametsu no Senshi - Hametsu no Kyōen ) Graff
  • JP: July 1, 2019
  • WW: December 1, 2019
Sophie
  • JP: July 19, 2019
  • WW: December nine, 2019
Part Iii
  • JP: August sixteen, 2019
  • WW: December 16, 2019
Warrior of Despair - Affiliate 9: From Light, Shadow ( 破滅の戦士 第9章 光の陰に , Hametsu no Senshi - Hikari no in ni ) Part I
  • JP: September 19, 2019
  • WW: February 1, 2020
Function II
  • JP: Oct 7, 2019
  • WW: Feb 15, 2020
Warrior of Despair - Final Affiliate: A Tale of Hope ( 破滅の戦士 最終章 希望の物語 , Hametsu no Senshi - Kibō no Monogatari ) Part I
  • JP: November i, 2019
  • WW: March ane, 2020
Part Ii
  • JP: December 2, 2019
  • WW: March 16, 2020

Collaboration events with Final Fantasy Tape Keeper, Final Fantasy 10, Concluding Fantasy Blazon-0, Concluding Fantasy 7 Remake, Terra Battle, Terminal Fantasy XII, Final Fantasy Xiii, Dragon Quest of the Stars, Concluding Fantasy XV, Terminal Fantasy VII and Last Fantasy Xiv take also occurred in the game.

Final Fantasy VII Remake, Terminal Fantasy XIII, Concluding Fantasy Seven and Terminal Fantasy X take had original stories told aslope their corresponding games' stories with Last Fantasy XIII set between Terminal Fantasy XIII-two and Lightning Returns: Final Fantasy XIII and Final Fantasy X betwixt information technology and Final Fantasy X-2.

Reception [edit]

During its pre-registration period, the game received 200,000 registered users.[57] By July 12, just over a week later release, the game had one million registered players in Japan.[58] This number had expanded to over 2 million past the following month.[59] Speaking later on release, Kitase said that Square Enix considered the game a success every bit it introduced the mobile community to AAA-style graphics.[32] In Square Enix's 2015 annual written report, Mobius was noted equally 1 of their successful mobile titles for the year, stating that the higher production values when compared to other mobile games on the market place had contributed to its popularity.[threescore] In addition, Mobius was amidst the finalists for the 2015 Unity Awards for mobile games in the "Best 3D Visual Experience" category, and was named amidst Nihon's "iTune's Best of 2015" by Apple Inc.[31] [61]

Dengeki Mobile, in a pre-release review, praised the gameplay and strategy present in early random encounters and boss battles, although the reviewer had minor reservations about the quality of the unabridged game every bit they were not able to play through all of it. They also stated that players might encounter difficulties during some boss battles. The reviewer summed upwardly the experience as "unproblematic, all the same engaging".[57] Famitsu, in a similar feature, praised the gameplay and presentation, echoing many of Dengeki 's compliments. One thing they noted was that the operation needed to exist adjusted for different mobiles every bit running the game rapidly drained the phones batteries when on its highest settings. The reviewer also recommended tablets over mobile phones as a means of playing the game.[62] Western reviews were similarly mixed, with TouchArcade praising the games visuals simply calling the user interface an "overly busy nightmare".[63] Kotaku examined the game in July 2015 and called the gameplay "monotonous" and lacking in plot, though it noted that many chapters were still to be released.[64] Victoria McNally from MTV.com questioned the developers' earlier decision to alter the pattern of the male protagonist to make information technology less sexy and noted that numerous female video game characters, including Cindy Aurum from Final Fantasy Xv, are still routinely depicted as scantily clad.[65]

For the Western release of Mobius, the pre-registration exceeded 125,000 registered users.[66]

References [edit]

  1. ^ Until March 2018
  2. ^ Square Enix (February 2017). Mobius Final Fantasy. Square Enix. Scene: Final Fantasy VII event credits.
  3. ^ Square Enix (July 2017). Mobius Final Fantasy. Square Enix. Scene: Chapter 8, Part 2 credits.
  4. ^ a b c d e f "A rich game for a casual market: The making of Mobius Last Fantasy".
  5. ^ "そろそろ語ろうか(其の壱)". Yoichi Wada. July vii, 2016.
  6. ^ "メビウスFF「2周年だョ!全員集合! メビウス ファイナルファンタジー2周年記念 公開生放送!」第28回". YouTube. May 27, 2017.
  7. ^ "MOBIUS FINAL FANTASY CELEBRATES ONE Year OF SERVICE". August iii, 2017.
  8. ^ "MOBIUS FINAL FANTASY official North American website". 2017.
  9. ^ "How Mobius Final Fantasy is keeping players coming back for more than". Baronial 2, 2017.
  10. ^ "MOBIUS FINAL FANTASY has reached 20 million downloads worldwide!".
  11. ^ "【重要】運営サービス終了のお知らせ(iii/31) | NEWS | MOBIUS FINAL FANTASY". MOBIUS FINAL FANTASY | SQUARE ENIX (in Japanese). Foursquare ENIX CO., LTD. 15 Jan 2020. Retrieved 15 Jan 2020.
  12. ^ "[Important] Finish of Service Announcement (Jun. 30, 2020) | NEWS". MOBIUS Last FANTASY. SQUARE ENIX CO., LTD. 15 January 2020. Retrieved 15 January 2020.
  13. ^ a b c d due east f g 『FF』の血統. Famitsu Weekly (in Japanese). Enterbrain (1362): four–11. 17 December 2014.
  14. ^ a b Sahdev, Ishaan (26 May 2015). "Mobius Final Fantasy Hits Japan On June 4th". Siliconera. Archived from the original on 27 May 2015. Retrieved 27 May 2015.
  15. ^ a b Chihiro (27 February 2015). スマホ向けRPG「MEVIUS FINAL FANTASY」,イベントとバトルにフォーカスした最新スクリーンショットが公開。ジョブシステムの採用も明らかに (in Japanese). 4Gamer.cyberspace. Archived from the original on iii May 2015. Retrieved 28 February 2015.
  16. ^ a b c d e f Romano, Sal (27 March 2015). "Mevius Last Fantasy is complimentary-to-play; story, characters, and abilities detailed". Gematsu. Archived from the original on xviii September 2015. Retrieved 31 March 2015.
  17. ^ a b c Romano, Sal (sixteen December 2014). "Mevius Concluding Fantasy announced for smartphones [Update]". Gematsu. Archived from the original on iv April 2015. Retrieved 19 Dec 2014.
  18. ^ a b Romano, Sal (2 Apr 2015). "Mevius Final Fantasy proper noun changed to Mobius Final Fantasy, 25 minutes of footage". Gematsu. Archived from the original on xix September 2015. Retrieved 2 April 2015.
  19. ^ a b c d 待望の実機映像も初公開! 『メビウスFF』生放送まとめ (in Japanese). Famitsu. 2 April 2015. Archived from the original on ii April 2015. Retrieved 2 April 2015.
  20. ^ a b c Sato (2015-07-01). "Mobius Final Fantasy Update Adds Samurai, Assassin, And Ruddy Mage". Siliconera. Archived from the original on 2016-05-17. Retrieved 2016-05-31 .
  21. ^ 「MOBIUS FF」にマルチプレイ機能が実装。「FF レコードキーパー」コラボもスタート (in Japanese). 4Gamer.cyberspace. ane February 2016. Archived from the original on 3 March 2016. Retrieved 3 March 2016.
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External links [edit]

  • Official website

Mobius Final Fantasy Final Fantasy Viii,

Source: https://en.wikipedia.org/wiki/Mobius_Final_Fantasy

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